Collaborated with Miyeon Kim, Yue Lin, Xiaomeng Tang
‘U.F.O. Bellies’ is a color trick game that requires the players to find the color of the word, not the text of the word itself. There are two teams with two players (total 4 players) and each one of the player wears the U.F.O belly that is covered with 3 primary color pads. Their goal is to track the colors of the words and hit the right color of the belly as soon as possible. There are 6 different colors used in this game, red, yellow, blue and 3 possible combinations of them- if the color of the word is purple, the two players have to bump red with blue.
Collaborated with Chuck Kuan, Jane Mitchell, Yumeng Wang, Chao Hui Tu, Magnus Pind
Seemingly an old-school intelligence test machine, Victor the Loser reveals its true colors when it feels threatened by the player’s imminent victory, at which point it tries to sabotage the player’s progress and mock their destined failure. Victor is a bad loser.
The game came from a discussion about playing games with children and the use of positive reinforcement to keep them engaged. Sometimes pretending to lose to protect their blossoming egos. Eventually, we wondered if a game controller can exhibit these traits.
Originally we were playing with that idea as our main concept. Sabotage sounded fun and we wanted to take the control away from the side that is seemingly always in control and change roles in a sense. Later we began creating a controller that exhibited more childlike qualities.
Victor complicates the gameplay process and makes you question the goal. What are you really trying to accomplish with Victor? It is redefining what it means to win, because Victor only cheats when you are winning. Can you find a way to out-cheat the cheater? It puts an emphasis on being just ok at playing a game. Victorprovides a different experience that is focused on the journey versus the result, a journey that is unexpected and becomes a negotiation of sorts.